using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class MeshRenderComponent : BaseComponent
{
    public MeshRenderer meshRenderer;

    public void SetShadowCastingMode(UnityEngine.Rendering.ShadowCastingMode mode)
    {
        meshRenderer.shadowCastingMode = mode;
    }
}
